Re: map of valarray

From:
ricecake@gehennom.invalid (Marcus Kwok)
Newsgroups:
comp.lang.c++
Date:
Wed, 24 May 2006 19:23:35 +0000 (UTC)
Message-ID:
<e52brn$j06$1@news-int.gatech.edu>
woessner@gmail.com wrote:

I just tried to create a map<int, valarray<int> > and got some really
weird behavior. Here's a simple example:

int main()
{
 std::map<int, std::valarray<int> > m;
 std::valarray<int> v(3);

 v[0] = 13;
 v[1] = 42;
 v[2] = 99;

 m[0] = v;

 std::cout << m[0][0] << ", " << m[0][1] << ", " << m[0][2] << '\n';

 return EXIT_SUCCESS;
}

Instead of getting "13, 42, 99", I got "0, 0, 0". And, sure enough, if
I change valarray to vector, I get the expected output.

This is my first time using valarrays. Is there some hidden pitfall
I'm missing? Or is this possible an implementation problem? (For
reference, I'm using g++ 4.1.0).


After adding the necessary #includes for <iostream>, <map>, and
<valarray>, I get the output:

   13, 42, 99

using VC++ 7.1 (VS .NET 2003). However, using g++ 3.4.4-2 I get the
same "0, 0, 0" output, so I would guess that it's a g++ implementation
issue.

--
Marcus Kwok
Replace 'invalid' with 'net' to reply

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