Re: C++
 
* James Kanze:
There is a standard ABI for one platform, I think.
Not sure which one you're referring to.
 There's
certainly not one for Sparc, nor for Windows.  (And for Windows
on a PC, there's only an informal one: what g++ uses.)
Windows has two (platform-) standard ABIs, namely COM and .NET.  These 
are language-independent ABIs, but COM was mainly designed for C++, with 
extensions (called "OLE Automation", essentially the interface IDispatch 
plus associated types) for Visual Basic and scripting languages. 
Neither COM nor .NET supports C++ templates, so, essentially, the C++ 
standard library can only be used internally by components.
The cost of providing a component as a COM component is high, with 
technical impact on three main areas.  First, for the interface, 
foregoing all use of the C++ standard library and all use of templates. 
  Second, for the interface, designing all exposed classes with default 
construction and init-method (required by COM)  --  even though this is 
technically only a question of wrapping a soundly designed class in an 
unsound one, that wrapping is in practice so costly itself that it isn't 
done, so that COM impacts directly on the design level.  Third, adding a 
lot of COM-specific machinery (in particular, the support for use of the 
component from scripting languages), which must be sprinkled at all 
levels of the code.  To help with that Visual C++ provides a lot of 
language extensions, in particular an #import directive, UUID-support 
and so called "attribute" programming, attributes in square brackets 
that in general serve to automatically generate COM support code.
With the cost so high one may may wonder whether COM is used at all. 
The answer is that COM is so entrenched at all levels of Windows (like 
DOS was... ;-)) that there's no way around.  E.g., if you're scripting a 
web page, then with execution of that script in Internet Explorer nearly 
all the objects you're handling are COM objects (some made in C++), and 
the scripting engine itself is a collection of COM objects (which would 
likely have been written in C and/or C++).  And for other platforms, the 
basic COM design has been adopted in other ABIs, such the ABIs of 
Mozilla software (XCOM) and in Linux GUI (I don't recall the name). 
This means that COM's happily making a lot of both Windows and 
non-Windows software extremely complex in order to provide a little bit 
of interoperability, so little that generally you don't notice...
For .NET the situation isn't quite that bad because .NET is a more 
modern VM-based ABI.  However, also for .NET, language extensions are 
key to managing the inherent complexity as seen from the C++ level.  And 
Microsoft defines 2 sets of such language extensions: "Managed 
Extensions" for .NET is the older one, and "C++/CLI", essentially a new 
/language/ that is a superset of C++, is the currently favored one.
In addition to having two different .NET specific C++-derived languages 
(or language extension sets) to deal with, interfacing with the Windows 
API generally requires involving COM, the older ABI...
It's about the same as going down to C in other C++ programming.
The C++/CLI language is essentially the brainchild of the chair of the 
international C++ standardization committee Herb Sutter (he was the lead 
architect), plus, .NET isn't completely restricted to Windows (the Mono 
project, sponsored by Novell, "provides the necessary software to 
develop and run .NET client and server applications on Linux, Solaris, 
Mac OS X, Windows, and Unix"), so I don't think we should forget .NET as 
C++ ABI, even though .NET is language independent.
Cheers,
- Alf
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