Re: Allocate and De-allocate in Multi-DLL Program
 
On Thu, 15 May 2008 19:58:21 -0700, Norman Bullen
<norm@BlackKittenAssociates.com> wrote:
I'm designing an application that will consist of several separate but 
related programs, mostly command-line but at least one windowed program 
as well. Each program will use some, but probably not all, of a set of 
common routines for input validity checking, management of a simple data 
store, etc. These common routines each need the ability to cause the 
program to display a meaningful error message and, in the case of 
command-line programs, terminate with a unique return code in the event 
that they detect an uncorrectable error.
It seems to me that a message resource and FormatMessage() would be 
ideal for handling the messages. An object containing a Message ID could 
be thrown from within a common routine and caught at the outer most 
level where it could be displayed with FormatMessage() and cout or 
MessageBox(), as appropriate.
The problem is that it seems that I can have only one message resource 
in an EXE file. I don't want to put all of the messages used by each of 
the main programs and all of the common routines into a single message 
resource in each program.
A solution to that is to group the common routines into a small set of 
DLLs and have a message resource in each. That raises the question: Can 
I throw an object from a DLL and have it caught in the EXE?
It seems likely that throwing and catching involves allocating and 
de-allocating an object and I've read here about the problem resulting 
from de-allocating an object in a module that may be using a different 
heap than the object that allocated it.
Some thought and experimentation has persuaded me that, if an object has 
a virtual destructor and both constructor and destructor are inline, 
delete will call the destructor in the same module that constucted the 
object, regardless of where the delete is. Can anyone find ground to 
disagree with that?
I believe it depends on whether the class is marked __declspec(dllimport).
For more, see:
http://groups.google.com/group/microsoft.public.vc.language/msg/55cdcefeaf770212
Alternatively, I could link the programs and all of the DLLs with the 
DLL run-time libraries. This would result, if I understand correctly, in 
a single heap being used across the entire program.
Since you are sharing objects across module boundaries, you need to do that
anyway.
My concern stems 
from the fact that I'm still using VC 6.0. Can I still count on DLL 
libraries that are compatible with VC 6.0 being installed on every 
Windows machine?
No, you need to distribute them with your program.
-- 
Doug Harrison
Visual C++ MVP
  
  
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