Re: New release of the Dynace OO extension to C

From:
"Alf P. Steinbach" <alfps@start.no>
Newsgroups:
comp.lang.misc,comp.lang.c,comp.lang.c++
Date:
Tue, 14 Jul 2009 18:14:05 +0200
Message-ID:
<h3ib70$uvh$1@news.eternal-september.org>
* Blake McBride:

Alf P. Steinbach wrote:

* Blake McBride:

Miles Bader wrote:

It also seems to be weasel-worded about the actual costs: "C++ also
incurs a runtime cost" ... but how much, specifically?! C++'s method
dispatch mechanism, of course, is particularly simple and fast (though
of course that involves various tradeoffs).


In C++, if you use all virtual functions, the dispatch tables grow
geometrically.


Perhaps you mean that the size of all vtables for all classes, for the
never-occurring-in-practice case of all classes being in the same
single inheritance chain, grows as the square number of classes.

Most classes have at most some tens of methods, so even for that case
it's about hundreds of *bytes* per class -- not per instance, but
maximum per class.

A typical desktop system has between one and four billion bytes of RAM.


Your description of the vtables is as I understand them. I have seen
production system where the vtables grew to 1 MB.


It's easy to abuse any language feature, e.g. via code generation (which might
mean recursive templates).

That doesn't say anything about the language.

It's not a practical problem, rather, the opposite: something so "free" that you
should ordinarily not think about it.

If you think otherwise then someone's misinformed you, and/or you've
misunderstood something basic.

This kind of thing is easy to test, by the way.

Cheers & hth.,

- Alf

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