Re: data corruption on pointer cast

From:
 gara.matt@gmail.com
Newsgroups:
comp.lang.c++
Date:
Sun, 15 Jul 2007 23:14:05 -0700
Message-ID:
<1184566445.726132.134310@d30g2000prg.googlegroups.com>
On Jul 15, 11:09 pm, gara.m...@gmail.com wrote:

On Jul 15, 10:56 pm, gara.m...@gmail.com wrote:

Heyllo,

Names matt,

I implemented a set class as follows:

template<class T>
class Element
{
public:
        virtual int operator == (T) = 0;
        virtual int hash() = 0;

};

/**
 * A efficient hash implementation of a Queue-set that does not allow
addition of duplicates.
        @author matt gara <gara.m...@gmail.com>
*/
template<class T, int M = p>
  class QueueSet
{
public:

         ...

        int exists(Element<T> * elem)
        {
                int h = elem->hash()%M;
                for (int i=0; i < size_t[h]; i++)
                        if ( *((T*)elem) == *((T*)set[h][i]))
                                return 1;
                return 0;
        }

        int add(Element<T> * elem)
        {
                int h = elem->hash()%M;
                if (size_t[h] == max[h])
                {
                        set[h] = (Element<T> **)realloc(set[h], sizeof(Element<T>
*)*(max[h] + P));
                        max[h] += P;
                }
                if (exists(elem))
                        return 0; //failed to add
                set[h][size_t[h]] = elem;
                size_t[h] += 1;
                size++;
                return 1;

        }

        ...

        Element<T> ** set[M];
        int size;
private:
        int size_t[M];
        int max[M];
        ...

};

And it works up until I try adding the 52nd element and it throws an
exception:

*** glibc detected *** /home/matt/sudokusolver/debug/./src/
sudokusolver: double free or corruption (fasttop): 0x0804d170 ***
======= Backtrace: =========
/lib/tls/i686/cmov/libc.so.6[0xb7dba7cd]
/lib/tls/i686/cmov/libc.so.6(cfree+0x90)[0xb7dbde30]
/home/matt/sudokusolver/debug/./src/sudokusolver[0x8048d7c]
/home/matt/sudokusolver/debug/./src/sudokusolver[0x804ada1]
/home/matt/sudokusolver/debug/./src/sudokusolver[0x804aeb6]
/home/matt/sudokusolver/debug/./src/sudokusolver[0x804a6f5]
/home/matt/sudokusolver/debug/./src/sudokusolver[0x804a795]
/home/matt/sudokusolver/debug/./src/sudokusolver[0x804962d]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xdc)[0xb7d68ebc]
/home/matt/sudokusolver/debug/./src/
sudokusolver(__gxx_personality_v0+0x49)[0x8048911]

I've done some debugging and it looks like the exception happens in
the exists member. I'm pretty certain the exception is caused by the
following line:

                        if ( *((T*)elem) == *((T*)set[h][i]))

which is weird because it works for the first 51st elements and then
throws this nutty error.

If the code doesn't speak for itself, T is a class that implements
Element to get the hash and ==. The hash is used in creating the table
and the == is supposed to be used to make sure duplicated do not
exist, but clearly its not working properly. Thanks.


Note that the following code works:

template<class T>
class Element
{
public:
        virtual bool equals(T * elem ) = 0;
// virtual int operator == (T) = 0;
        virtual int hash() = 0;

};

class QueueSet
{
...
        int exists(Element<T> * elem)
        {
                int h = elem->hash()%M;
                for (int i=0; i < size_t[h]; i++)
                        if (elem->equals((T*)set[h][i]))
                                return 1;
                return 0;
        }
...

};

It works all the time. Its really weird, any ideas why the previous
didn't work?


Also, this code also works:

template<class T>
class Element
{
public:
// virtual bool equals(T * elem ) = 0;
        virtual int operator == (T*) = 0;
        virtual int hash() = 0;

};

class QueueSet
{
....
        int exists(Element<T> * elem)
        {
                int h = elem->hash()%M;
                for (int i=0; i < size_t[h]; i++)
                        if (*elem == (T*)set[h][i])
                                return 1;
                return 0;
        }
....

};

It works all the time. Its really weird, any ideas why the previous
didn't work?

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