Re: function returning reference to empty object

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
18 May 2007 06:49:52 -0700
Message-ID:
<1179496192.873508.36720@e65g2000hsc.googlegroups.com>
On May 17, 10:48 am, Zeppe
<zeppe@.remove.all.this.long.comment.email.it> wrote:

Jim Langston wrote:

I used throw as thus:

CPlayer& FindPlayer( const SOCKET Socket )
{
    // Get a reference in the map for this player
    map_player::iterator it = World.ConnectedPlayers.find( Socket );
    if ( it != World.ConnectedPlayers.end() )
        return (*it).second;
    else
        throw 0;
}


Just a note, throwing 0 is a bad habit.


And how. Does he expect the caller to use a "catch ( int )"?

What I'd like to know is what's wrong with simply:

    CPlayer* FindPlayer( const SOCKET Socket )
    {
        // Get a reference in the map for this player
        map_player::iterator it =
World.ConnectedPlayers.find( Socket );
        return it == World.ConnectedPlayers.end()
            ? &it->second
            : NULL ;
    }

It's short and simple, and about the easiest solution to
understand.

Create a suitable exception class, with some string that gives
you the explanation of the error, and throw that.


If you have to throw. Throwing should generally be reserved for
exceptional cases.

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