Re: Is a "convert to any type" operator overkill and dangerous? template <typename T> operator T ()

From:
Victor Bazarov <v.bazarov@comcast.invalid>
Newsgroups:
comp.lang.c++
Date:
Thu, 30 Jun 2011 13:22:24 -0400
Message-ID:
<iuibch$vtg$1@dont-email.me>
On 6/30/2011 9:20 AM, Qi wrote:

class SomeData
{
public:
template <typename T>
operator T () const {
// convert the object to T and return as T
}
};

I have a class to hold any data type (int, string, etc),
something like Windows COM VARIANT, to convert the object to real
data, I have two choices,

Choice 1, as above, write a type cast operator to convert
to any type.
Pros: simply use. The user may not notice the difference between
SomeData and other data type.
Cons: This is my question. Is it dangerous? I'm scared to see
an object can be implicitly converted to other data type.

I also guess it's quite error prone and hard to debug, am I right?

Is it common in C++ practice to make that kind of type cast
operator?

Choice 2, use a global template function to do that,
template <typename T>
T convert(const SomeData & data);

Pros: no implicitly type conversion.
Cons: tedious to call that function every where.
However, the syntax calling that function is quite like the built-in
cast operators, such like static_cast.

Final question, which choice is better you think?


I would vote for the latter approach. It's more visible in the code.
Imagine you have functions

     void foo(std::string);
     void foo(int);

and your type has a conversion operator for 'int' but not 'string'.
When you see

     foo(object_of_your_type);

do you know which foo is called? You have to remember that it's 'int'
because 'object_of_your_type' cannot be converted to 'std::string'...
That's too much work. What I'd rather see is:

     foo(object_of_your_type.as<int>());

('as' is the name of your template conversion function, for instance).

V
--
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