Re: address of array at index

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 20 May 2013 06:20:09 -0700 (PDT)
Message-ID:
<20bfe083-c899-414c-89a0-4894bd8b6ba8@googlegroups.com>
On Saturday, May 18, 2013 8:49:40 AM UTC+1, Paavo Helde wrote:

Chris Forone <4one@gmx.at> wrote in news:kn78r4$s38$1
@newsreader2.utanet.at:

i use the function std::inner_product(&arya[0], &arya[4], &aryb[0],
0.0f) with the c-style and/or c++11-style array. does the compiler set
the addresses at compile time or is there a runtime overhead to get the
addresses of array indices?


You mean, "addresses of array elements"?

In general, std::array is designed to be a minimal overhead replacement
for C arrays, so one ought to expect the runtime overhead (over a C-style
array) of an indexing operation is zero or negligible. However, this
depends on the compiler, compiler options and other settings, most
importantly on the optimization level and so-called checked iterator
support.

Anyway, any runtime overhead is probably not measurable here. I would
worry more about avoiding undefined behavior in your code, &arya[4] is an
illegal operation if the array only contains 4 elements, one should
instead use arya.end() or at least arya.data()+4. If there is a
possibility that the array is empty, then also &arya[0] becomes an
illegal operation and should be replaced by arya.begin() or arya.data().


Alternatively, with C++11 (which is necessary for std::array)
and a C style array, one could use std::begin and std::end.
Pre-C++11, of course, you'd use the C style array and the
corresponding functions from your tool box.

--
James

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