Re: Const Static variables set at run time and a design question.

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 30 Sep 2009 00:57:01 -0700 (PDT)
Message-ID:
<1006b571-322c-422c-86c3-a2f1c0878dab@m38g2000yqd.googlegroups.com>
On Sep 29, 12:55 pm, Jim <j...@astro.livjm.ac.uk> wrote:

I've a set of data which has two spectra associated with each
position. For each spectra you convert from an array position
to a real value using an array offset, a delta and a
velocity offset. These are common to all spectra of the same
type and don't change through the program's run. Unfortunately
I don't know them until I load the file, unless I hard code
them and I don't want to do that. Only solution I can think
of is to have a user-defined object called conversion which
has const members set in the constructor and const accessor
methods and have a static object in each type of the specific
spectra classes which inherit from the spectra base class.
Does this seem correct?


If the data can be made available before entering main, there's
no problem; something like:
    int configuration = getIntFromEnvironment( "CONFIGVARNAME" ) ;
works fine. If you have to read the value from a file (whose
name is passed in argv, for example), then it's more difficult.
Perhaps something along the lines of:
    ConfigurationData const* configData ;
would do the trick, with configData being set each time after
reading the values.

--
James Kanze

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