Re: Why doesn't this multiple virtual inheritance code compile?

From:
Chris Stankevitz <chrisstankevitz@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 2 Jan 2012 20:38:11 -0800 (PST)
Message-ID:
<fb5ac937-e83e-4036-8fca-36ddabd1ca3d@v24g2000yqk.googlegroups.com>
On Jan 2, 3:46 pm, "Alf P. Steinbach" <alf.p.steinbach
+use...@gmail.com> wrote:

If you run into any problems then please post to a new thread with your
exact code and compiler invocation.


Alf,

I attempted what you suggested (minus the style, factory, auto_ptr,
and new thread suggestions). What I came up with did not compile.
(Compiler invocation appears below). Would you please tell me how I
can modify this code so that it compiles and implements:
 - Create an abstract base class "Shape" that must be an "Observer"
 - Create a class "Square" that is a "Shape" and uses "ObserverImp" to
implement the "Observer" behavior.

Thank you,

Chris

//-----

struct Observer
{
  virtual void Notify() = 0;
};

struct ObserverImp : public virtual Observer
{
  void Notify() {}
};

struct Shape : public Observer
{
};

struct Square : public Shape, public ObserverImp
{
};

Shape* ShapeFactory()
{
  return new Square;
}

//-----

$ g++ -Wall -c test.cpp
test.cpp: In function 'Shape* ShapeFactory()':
test.cpp:21:14: error: cannot allocate an object of abstract type
'Square'
test.cpp:16:1: note: because the following virtual functions are
pure within 'Square':
test.cpp:3:16: note: virtual void Observer::Notify()
test.cpp:22:1: warning: control reaches end of non-void function

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