Re: Address identity of functions

From:
Kian Karas <kian.karas.dev@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Sun, 9 Oct 2011 05:26:30 -0700 (PDT)
Message-ID:
<177e01ac-1a26-4e8b-b21e-088b6591beb1@g23g2000vbz.googlegroups.com>
Hi, I believe I a have an example where relaxing the rule will result
in
unexpected result (at least from the point of view of the user).

I'm working on a template library who's main purpose is to simplify
message-
based communication between threads. It alleviates the task of:
defining the
message, allocating, initializing, sending, dispatching and
deallocation of
the message. Thus, message as a concept is moved from user code and
into the
library.

Basically, the library just sends polymorphic function objects (like
the
internals of std::function) instead of POD messages. However, in
contrast to
std::function, the library allows extraction of the content of the
function
object (for the purpose of this discussion, a function address and,
optionally, function arguments) _without_ 'executing' the function
object.
The purpose of this is to support the equivalent of waiting for a
specific
message id when using POD messages.

The code below is _not_ an example of using the library. It is a mix
of
adjusted library internals and user code - intended to keep the
example as
short as possible and yet complete, without the full library.

#include <iostream>
#include <memory>
#include <queue>
using namespace std;

class TypedGetIf
{
public:
   virtual ~TypedGetIf() {}
};

template<typename T>
class TypedGet : public TypedGetIf
{
   T* m_value;
public:
   TypedGet() : m_value(0) {}

   T* get() const { return m_value; }
   T* set(T& t) { m_value = &t; return m_value; }
};

template<typename T>
T* set(TypedGetIf& g, T& t)
{
   TypedGet<T>* p = dynamic_cast<TypedGet<T>*>(&g);
   return p ? p->set(t) : 0;
}

class MessageIf
{
public:
   virtual ~MessageIf() {}
   virtual void dispatch() = 0;
   virtual void get(TypedGetIf& g) = 0;
};

template<typename R>
class Message0 : public MessageIf
{
   R (*m_fn)();
public:
   Message0(R (*fn)()) : m_fn(fn) {}

   virtual void dispatch()
   {
       cout << "dispatch() calls " << (void*)m_fn << endl;
       (*m_fn)();
   }

   virtual void get(TypedGetIf& g)
   {
       set(g, m_fn);
   }
};

int foo() { return 0; }
int bar() { return 0; }

int baz() { static int i = 0; return ++i; }
int qux() { static int i = 0; return ++i; }

int beforeFoo()
{
   cout << "beforeFoo() called" << endl;
   return 0;
}

int main(int argc, char* argv[])
{
   queue<MessageIf*> queue; // Thread B's input queue

   // Thread A sends four messages to thread B's queue
   queue.push(new Message0<int>(&foo));
   queue.push(new Message0<int>(&bar));
   queue.push(new Message0<int>(&baz));
   queue.push(new Message0<int>(&qux));

   // Thread B's message loop
   while (!queue.empty()) {
       auto_ptr<MessageIf> msg(queue.front());
       queue.pop();

       TypedGet<int (*)()> tg;
       msg->get(tg);

       // We need to treat foo and baz special
       if (*tg.get() == &foo) {
           beforeFoo(); // Do something before calling foo()
       }
       else if (*tg.get() == &baz) {
           continue; // Ignore all baz 'events'
       }

       msg->dispatch();
   }

   return 0;
}

Kind Regards
Kian Karas

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