Re: invalid covariant type / forward declaration?

From:
"Alf P. Steinbach" <alfps@start.no>
Newsgroups:
comp.lang.c++
Date:
Thu, 26 Nov 2009 16:00:52 +0100
Message-ID:
<hem53c$6i0$1@news.eternal-september.org>
* Sybolt de Boer:

Considering the following situation, is there a way to tell class White that
a Black* is actually a valid Base*? In other words can I somehow forward
declare "class Black : public Base;" in White.h and vice versa? Or am I
trying to do something very bad and clearly illegal? :)

TIA, Sybolt

// Base.h
#ifndef BASE_H
#define BASE_H
class Base {
    public:
        virtual Base *colleague(int i) const = 0;
        virtual Base *opponent(int i) const = 0;
        ....
};

// White.h
#ifndef WHITE_H
#define WHITE_H
#include "Base.h"

class White : public Base {
    public:
        White *colleague(int i) const { return White::create(i); }
        Black *opponent(int i) const { return Black::create(i); }
        static White *create(int i);
        ....
};

// Black.h
#ifndef BLACK_H
#define BLACK_H
#include "Base.h"

class Black : public Base {
    public:
        Black *colleague(int i) const { return Black::create(i); }
        White *opponent(int i) const { return White::create(i); }
        static Black *create(int i);
        ....
};


The covariance support of C++ needs to know that the types are related.

You can get around it essentially as Robert Hairgrove explained else-thread, but
then when you switch to smart pointers the problem comes back with a vengeance,
because from the compiler's point of view those smart pointers are not related.

And one solution is to implement the covariance yourself. It is, after all,
nothing but a convenience notation. It's a bit more to write it yourself:

<code>
#include <memory>
#include <stdio.h>

class Base
{
public:
     typedef std::auto_ptr<Base> AutoPtr;
private:
     virtual AutoPtr v_colleague( int i ) const = 0;
     virtual AutoPtr v_opponent( int i ) const = 0;
public:
     virtual ~Base() {}
     AutoPtr colleague( int i ) const { return v_colleague( i ); }
     AutoPtr opponent( int i ) const { return v_opponent( i ); }
};

// These definitions are subtle due to restrictions of std::auto_ptr.
// Essentially can only be used in pure declarations until classes defined.
class White; typedef std::auto_ptr<White> AutoPtrWhite;
class Black; typedef std::auto_ptr<Black> AutoPtrBlack;

class White
     : public Base
{
private:
     virtual AutoPtr v_colleague( int i ) const;
     virtual AutoPtr v_opponent( int i ) const;
public:
     White( int i ) { printf( "Creating White(%d)\n", i ); }
     virtual ~White() { printf( "White destroyed.\n" ); }
     AutoPtrWhite colleague( int i ) const;
     AutoPtrBlack opponent( int i ) const;
};

class Black
     : public Base
{
private:
     virtual AutoPtr v_colleague( int i ) const;
     virtual AutoPtr v_opponent( int i ) const;
public:
     Black( int i ) { printf( "Creating Black(%d)\n", i ); }
     virtual ~Black() { printf( "Black destroyed.\n" ); }
     AutoPtrBlack colleague( int i ) const;
     AutoPtrWhite opponent( int i ) const;
};

Base::AutoPtr White::v_colleague( int i ) const
{
     return AutoPtr( colleague( i ).release() );
}

Base::AutoPtr White::v_opponent( int i ) const
{
     return AutoPtr( opponent( i ).release() );
}

AutoPtrWhite White::colleague( int i ) const
{
     return AutoPtrWhite( new White( i ) );
}

AutoPtrBlack White::opponent( int i ) const
{
     return AutoPtrBlack( new Black( i ) );
}

Base::AutoPtr Black::v_colleague( int i ) const
{
     return AutoPtr( colleague( i ).release() );
}

Base::AutoPtr Black::v_opponent( int i ) const
{
     return AutoPtr( opponent( i ).release() );
}

AutoPtrBlack Black::colleague( int i ) const
{
     return AutoPtrBlack( new Black( i ) );
}

AutoPtrWhite Black::opponent( int i ) const
{
     return AutoPtrWhite( new White( i ) );
}

int main()
{
     AutoPtrWhite w( new White( 123 ) );
     AutoPtrBlack b( new Black( 567 ) );
}
</code>

Cheers & hth.,

- Alf

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