Re: How to implement the virtual constructor behavour in C++

From:
"Roman.Perepelitsa@gmail.com" <Roman.Perepelitsa@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 10 Aug 2007 11:58:39 CST
Message-ID:
<1186730893.886747.135660@z24g2000prh.googlegroups.com>

Mathias Gaunard <loufo...@gmail.com> wrote:

<Roman.Perepeli...@gmail.com> wrote:

1. Cloning.

struct Shape
{
     virtual Shape * Clone() const = 0;

};

template <class Derived, class Base>
struct CloneImpl : Base
{
     virtual Derived * Clone() const
     {
         return new Derived(static_cast<const Derived &>(*this));
     }


You're combining the allocation strategy and the virtual copy
constructor.
I believe the way memory should be allocated should be for the user to
decide and not embedded in the object definition.


Good point! I didn't realize in the first place why did you use
placement new for cloning. Now I see it. And on the top of your
interface it is possible to implement convenient clone function:

Shape * Clone(Shape * s)
{
    void * res = operator new(s->Size());
    try {
        s->Clone(res);
        return static_cast<Shape*>(res);
    } catch (...) {
        operator delete(res);
        throw;
    }
}

I believe it is portable to call 'delete' on the result of
this Clone function because Shape does not specify overloaded
operator delete. Is it correct?

Circle c;
delete Clone(&c); // is it standard conforming?

Roman Perepelitsa.

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