Re: multiple interfaces using template method pattern

From:
"rawhide" <mark.rollins@yahoo.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Sat, 17 Feb 2007 10:41:38 CST
Message-ID:
<1171727716.107162.123090@q2g2000cwa.googlegroups.com>
I figured out one possible way to do it. The Widget class is same as
before except I've added a protected DoUpdate() virtual method.

class Widget
{
public:
    int Process( Gadget& );
    bool IsDone();
private:
    virtual int DoProcessPhase1( Gadget& );
    virtual int DoProcessPhase2( Gadget& );
    virtual bool DoIsDone();

//NEW METHOD(S) FOR SYSTEM TO USE INDIRECTLY
protected:
    virtual int DoUpdate();
};

//2nd interface for system to use which also uses the template method
pattern design
class Updateable
{
public:
    void Update();//calls DoUpdate
private:
    virtual void DoUpdate()=0;
};

//new class to glue any class to an Updateable and route calls to it
template<class T>
class UpdateRouter : public T, public Updateable
{
private:
    void DoUpdate(){ T::DoUpdate(); }//T(the base class here) must
provide DoUpdate
};

//...inside my widget factory...
UpdateRouter<Widget>* router = new UpdateRouter<Widget>;
Widget* widget = dynamic_cast<Widget*>(router);//this returned to
client
Updateable* update = dynamic_cast<Updateable*>(router);//this given to
system

After all this, 'friends' are starting to look at least a whole lot
simpler. Any comment on this technique?

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